Da Uphill Gun Rankings
S through C by close TTK, peek, reload, and ammo — roles, not fake DPS.
Da Uphill is a free Roblox hood-inspired FFA shooter from VoidFaIIs Entertainment. The current place puts you on a thirty-player server with guns and cash already in hand. Nobody is shopping a vendor. You spawn, you fight everyone, and the gun in your hands either matches the range of the next stairwell or it does not.
This page ranks those guns in an S / A / B / C list. It is a community-typical ranking, not a datamined stat sheet. Official search tags highlight Double Barrel (DB), Revolver (Rev), and shotgun (SG). The official thumbnail and icon show an AK over brick streets, so a rifle-class gun is part of how the experience presents itself. VoidFaIIs has not published damage tables, magazine sizes, or time-to-kill numbers for this place. Any ranking that pretends to quote official DPS is inventing it. We rank by role: what the gun is for on stairs, in doorways, on peeks, and down street lanes.
If you care more about pairings than single guns, read the loadout ranks next. If you are still learning the loop, pair this list with how to play so the letters map onto real fights instead of a vacuum.
Scoring: close TTK, peek, reload, ammo
Four questions decide a letter. None of them need a fake number.
Close time-to-kill is first because hood FFA kills happen inside two body lengths. Stairs, doors, and room interiors decide most rounds. A closer that finishes a rusher before that rusher finishes a sprint is S even if it cannot win a street.
Peek fights are second. Can you take a half-body off a brick corner, land a shot, and duck back without eating a return? Revolvers usually own this job. Shotguns usually do not, because a missed peek dumps your best shells and puts you on a long reload in the open.
Reload is third. After a kill, are you live before the next body hits the same door? Power that dumps fast and reloads slow is a trap if you celebrate in the doorway. Stampers — stomp hunters — live on players who empty a closer and stand still.
Ammo is fourth. How many misses can you afford in a thirty-person FFA before you are dry? Two-shell closers demand a swap partner. Peek guns and rifles forgive a whiff if you reset behind cover.
Binds sit under every score. Crouch, sprint, ADS, the X macro bind, and E stomp change whether a gun wins its range. A rank that feels wrong on mobile thumbs is often a controls problem, not a gun problem. Playstyles explain why a rusher and a peeker will never agree on the same primary.
Lockers — people running lock scripts — show up in this genre. Treat them as a risk you will face, not as a recommendation. The aimlock page exists so you can recognize the pattern and stop taking the peeks that feed it.
S tier: Double Barrel (DB)
DB is stair and door deletion. Community play puts it in S because close TTK is the FFA, and a two-shell closer is the fastest honest way to end a fight on the first landing. Official tags listing Double Barrel, revolver, and shotgun are not a coincidence. The map language is brick, stairs, and interiors.
Hold DB when you intend to take a door, a stairwell, or a room. Sprint the approach, crouch as you cross the threshold, and spend the second shell only if the first one did not finish the job. Then leave the doorway. The reload is the entire tax for being S-tier. Standing in the open with an empty DB is how you donate a stomp.
Do not take DB into a mid-street peek and then blame the list. That is a C-tier job for an S-tier gun. Swap to Rev or a rifle, or close the distance until DB is S again. The letter is a range call, not a personality.
DB also punishes panic. If you hip-fire both shells at a target who is still a full street away, you have spent the S-tier gun on a B-tier job and now you are the stamper’s favorite spawn. Walk the distance or swap. Do not invent a third shell.
A tier: Revolver (Rev) and shotgun (SG)
Rev is the peek and mid gun. ADS, crouch at a corner, take one clean shot, reset. It loses a true face-hug to DB, and it wins the fights DB should never take: half-body peeks, balcony holds, and the first shot as someone sprints across brick. Ammo is more forgiving than a two-shell closer, which is why almost every rusher wants Rev as the swap.
SG sits on the same close-range job as DB with a different timing. Community play treats shotgun as a door gun that is a little more willing to take a slightly longer hallway and a little less willing to dump two instant shells. If your spawn kit hands you SG instead of DB, you are not unranked. You are on a different close-range clock. Still take stairs. Still refuse far sidewalks.
Both A guns die on greed. Rev players who hip-fire spam throw away the peek. SG players who chase a wounded target into a street without swapping gift the kill to a rifle. Reload behind a wall, not on the kill cam of your own ego.
Rev is also the gun that teaches patience. If you wide-peek every angle because the first shot felt free, a locker or a waiting DB will take the second peek from you. Take one body, reset crouch, and only re-peek if you heard the reload or the sprint.
B tier: rifle and AK on street lanes
The official thumbnail shows an AK over brick streets. If your kit includes that rifle, it is the lane gun: longer sightlines, more shots to correct a miss, and a worse close TTK than DB or SG. It ranks B as a general FFA tool because Da Uphill is still a hood map. Corners and rooms collapse constantly on a thirty-player server. A rifle that wins a clean duel on a long lane is late when three people dump a stairwell.
Use it when you can see a full body on a street or a hill approach. Do not carry it into a closet fight if a closer is on the swap. An empty rifle after a hallway spray is worse than an unfired DB. Tap, do not panic-dump, and leave the lane when the fight turns into a door.
This is not a dunk on the AK art. It is an honest range call. Rifles are strong in their lane and late in the interior that this game actually plays. If a server stretches into longer streets, the rifle climbs in your hands without the wiki needing a fake damage buff. If the server is all interiors, leave it on the swap until you are the one holding the street.
C tier: wrong-range holds
C is not this gun is fake. C is a closer on a street, a rifle in a closet, or a dry gun after a failed stomp. Any spawn gun becomes C the moment you fight it at the wrong distance or reload in the open.
If the server is heavy with lockers, every gun feels worse because the first shot is no longer a skill check. That does not move DB out of S. It means you stop wide-peeking and you stop standing still. Play the range, then leave.
C is also the leftover gun you refuse to swap. Pride is not a ranking criterion. If the next fight is a door and you are holding a lane rifle because the last kill was pretty, you have ranked yourself into C.
Using the ranks in a live server
Spawn. Identify the closer and the peek gun. Decide the first thirty seconds. Rush interiors with DB or SG in hand. Hold a corner with Rev or rifle. After every kill, ask the four questions again: am I still at close range, can I peek, is my reload live, do I have ammo for the next body?
Cash was given at spawn. You are not shopping a meta. You are managing time-to-kill. Swap when the range changes, not when a shop would have told you to. The parent tier list hub collects the other lists. Pair this page with loadout ranks when you want the two-gun picture instead of a single letter.
Frequently Asked Questions
Quick answers for Da Uphill FFA, guns, stomp, and codes.
Are these official Da Uphill DPS numbers?
No. VoidFaIIs has not published a damage sheet for this place. The S/A/B/C letters are community-typical roles: DB and SG delete stairs and doors, Rev peeks mid, and a rifle or AK holds longer street lanes. Do not treat any number on a random video as official.
Why is Double Barrel S if Revolver wins peeks?
Close TTK decides most FFA deaths. DB ends a door or stair fight faster than Rev. Rev is A because it wins the mid peek DB should not take. Use the closer at close range and swap when the fight becomes a corner.
Where does the AK or rifle sit on this list?
B as a general tool. The official thumbnail shows an AK over brick streets, so a rifle is part of the kit language, but hood interiors still collapse constantly. Hold it on lanes. Swap to DB or SG before you take a door.
Will an aimlock script raise my gun rank?
No, and this page does not recommend lock scripts. Lockers are a risk you will face in this genre. They make every gun feel worse for honest peeks. Play range, stop wide-peeking, and read the aimlock page to recognize the pattern — do not copy it.